![]() ![]() The story of Final Fantasy III is one of the aspects of the game that takes a lot of its basic ideas from the first game in the series, most notably with the presence of Crystals that protect the world from evil. In a later interview Hiromichi Tanaka, one of the game's designers, explained that the company simply didn't have the manpower to both catch up to the new level of technology this resulted in and localize the game in the west at the same time. ![]() Nintendo was about to release its new 16-bit console, prompting Square to scrap any plans for a western release of Final Fantasy III as a result. ![]() One of the main reasons for this was simply because of the generational shift that was occurring around the same time as the game launched. Square did originally have plans to bring the game west but it never materialized. The game that western players eventually knew as Final Fantasy III was actually the sixth game in the main series. Just as with Final Fantasy II, it was never localized for western audiences in its original form. Something Old, Something New: Final Fantasy IIIįinal Fantasy III was first released on the Famicom in Japan on April 27 1990. At the same time Final Fantasy III introduced many soon-to-be recurring elements in the series - features that have in many ways gone on to define Final Fantasy as a franchise. This prompted Sakaguchi to abandon many of the gameplay elements introduced in Final Fantasy II instead he decided to revert back to gameplay aspects that were much closer in style to those found in first game. It had also received a significantly more mixed reception upon release. While Final Fantasy II had been an undeniable success, it hadn't sold quite as well as the first game. By Taneli Palola, posted on 16 September 2016 / 10,370 Viewsįollowing yet another success with Final Fantasy II, Square wasted little time in commencing development of the series' next installment and once again the core team behind the first two games remained intact. ![]()
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